Board and setup
Only dark squares are used on a 10×10 board, with twenty pieces per side; White starts.
Abstract strategy / CHECKERS
Find the longest mandatory capture on dark squares.
Also known as: 10×10 Checkers, Polish Draughts
International draughts is about routes, exchanges and timing — every move on the board rewards careful thought.
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ABOUT THE GAME
Draughts-family games developed different board sizes and capture rules in different regions. This site’s international draughts uses a 10×10 board, a system commonly seen in international competition.
It keeps the intuitive feel of diagonal movement and jump captures, while kings, multi-jump captures and mandatory captures give it layers of depth in attack and defence.
Reference:www.fmjd.org ↗
Rules
Youzai Board Game Club — The server implementation governs play here; tournament and other site rules may differ.
Only dark squares are used on a 10×10 board, with twenty pieces per side; White starts.
Men move diagonally forward but capture forward or backward. Captures are compulsory, and the line taking the most pieces is required. Kings move along diagonals.
A player with no legal move loses.
On this server a man reaching the back rank during a capture immediately continues as a king; fifty moves without progress are a draw.
Complete beginner guide
Read these steps in order to complete your first game. This guide combines public rules with this site’s server implementation; where versions differ, this site’s ruling applies.
The 10×10 board uses only dark squares, with twenty pieces per side. A regular piece moves one square diagonally forward when not capturing, and becomes a king on reaching the far back rank.
If any capture is available, you must capture rather than make a quiet move. A regular piece can jump forward or backward to capture. If further captures are available after landing, you must complete the entire capture sequence, and when several sequences are possible, you must choose the one that captures the most pieces.
A king can slide any distance along a diagonal, and may also jump over a single enemy piece on that diagonal to land on any open square beyond it. Different landing squares can lead to different capture sequences, so compare the total number of pieces captured along each full sequence first.
On this site, a regular piece that reaches the back rank in the middle of a capture sequence immediately continues capturing as a king — this differs from some international tournament rules. Fifty moves without progress is ruled a draw here.
General rules reference:www.fmjd.org ↗