Board and setup
A 5×12 board; each player deploys twenty-five pieces and places the flag in a headquarters.
Traditional / LUZHANQI
Use hidden ranks, railways and camps to capture the enemy flag.
Also known as: Army Chess, Land Battle Chess
Luzhanqi tests your setup, probing and judgment of hidden information — every move can shift the balance of the battle.
—online now · 0 matching
Supports ranked matches, friend invites, AI opponents, spectating.
Play instantly in your browser · guests welcome
ABOUT THE GAME
Luzhanqi is built around military rank, the flag and battlefield routes, and is a common military-themed Chinese board game. Unlike fully open games, the information gap created by hidden pieces is at the core of the experience.
Players must probe the board to infer the identity of the opponent’s pieces before deciding whether to attack or defend; different regions and platforms also play several variant setups and formats.
Reference:chine.in ↗
Rules
Youzai Board Game Club — The server implementation governs play here; tournament and other site rules may differ.
A 5×12 board; each player deploys twenty-five pieces and places the flag in a headquarters.
Road moves are normally one step. Railways allow longer travel, and engineers can turn. Higher ranks defeat lower ranks; bombs destroy both pieces.
Capture the opposing flag or leave the opponent without a legal move to win.
Flags and mines do not move. Engineers remove mines safely; other attackers are destroyed. Two hundred moves without a capture draw.
Complete beginner guide
Read these steps in order to complete your first game. This guide combines public rules with this site’s server implementation; where versions differ, this site’s ruling applies.
Each side deploys 25 pieces, and the flag must be placed in your own headquarters. The identity of the opponent’s pieces stays hidden until combat. Capturing the enemy flag wins the game.
On an ordinary road, a piece normally moves one step along a connecting line. On a clear railway, any piece except the flag and mines can travel any distance in a straight line, and engineers may also turn at railway junctions. Pieces inside a camp cannot be attacked.
Ordinary pieces are compared by rank; equal ranks destroy each other. A bomb destroys itself and whatever piece it meets. An engineer can safely defuse a mine, but any other piece that attacks a mine is destroyed while the mine remains.
The flag and mines never move. A side with no legal move on its turn loses. 200 moves without a capture is a draw. Different Luzhanqi variants handle mines, railways and setup differently — follow this site’s board and prompts.
General rules reference:chine.in ↗