Board and setup
An 8×8 board; White moves first with a king, queen, rooks, bishops, knights and pawns.
Traditional / CHESS
Plan your attack on sixty-four squares while protecting your king.
Chess rewards careful opening play, sharp tactics and good timing — a game worth studying for years.
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ABOUT THE GAME
Chess’s early forms are usually traced to ancient Indian games, which then spread through Persia and the Arab world into Europe, gradually settling into the pieces and rules familiar today.
With its 64-square board, pieces of differing powers, and the goal of checkmate, it has become a strategic language shared widely across the world.
Reference:www.britishmuseum.org ↗
Rules
Youzai Board Game Club — The server implementation governs play here; tournament and other site rules may differ.
An 8×8 board; White moves first with a king, queen, rooks, bishops, knights and pawns.
The king moves one square; queens, rooks and bishops slide; knights leap; pawns move forward and capture diagonally.
A king in check with no escape is checkmated. No legal move without check is stalemate.
Castling, en passant and promotion are supported. The server automatically handles threefold repetition, fifty-move draws and some insufficient-material cases.
Complete beginner guide
Read these steps in order to complete your first game. This guide combines public rules with this site’s server implementation; where versions differ, this site’s ruling applies.
White moves first. Each side has one king, one queen, two rooks, two bishops, two knights and eight pawns. A king under attack is in check; if you cannot move the king, block the attack or capture the attacker, it is checkmate.
The knight can jump over other pieces; every other long-range piece is blocked by anything in its path. A pawn normally moves forward and captures diagonally, and may advance two squares from its starting square.
In castling, the king moves two squares toward a rook and the rook jumps to the square the king crossed; both the path and the squares involved must be unattacked, and neither piece may have moved before. En passant is only legal on the move right after an enemy pawn advances two squares. A pawn reaching the last rank must promote.
A player with no legal move who is not in check is stalemated, which is a draw. This site also automatically applies threefold repetition, the fifty-move rule without a pawn move or capture, and some insufficient-material cases — these automatic rulings do not exactly match the claim procedures used in official tournaments.
General rules reference:handbook.fide.com ↗