Board and setup
An 8×8 board starts completely full with alternating black and white stones. Black moves first.
Abstract strategy / KONANE
Jump orthogonally and leave your opponent with no capture to make.
Also known as: Hawaiian Checkers
Every move is a jump capture: be the last player with a jump left.
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ABOUT THE GAME
Kōnane is a traditional two-player game from Hawaii. It was played on a large carved rock that served as both board and table, called a papamū, with small pieces of white coral and black lava as stones.
Traditional boards vary widely, from 6×6 to beyond 14×14 squares as well as several rectangular sizes. The game is mentioned in the Hawaiian creation chant Kumulipo and was described by Captain James Cook during his visit on his third voyage.
Reference:en.wikipedia.org ↗
Rules
Youzai Board Game Club — The server implementation governs play here; tournament and other site rules may differ.
An 8×8 board starts completely full with alternating black and white stones. Black moves first.
Black first removes one of its stones from a black corner or the centre; White then removes one of its stones orthogonally adjacent to the hole. After that, jump orthogonally over an adjacent enemy stone into the empty square beyond, capturing it. You may keep jumping in the same direction and stop after any jump, but you may not turn.
Every move must capture. If you have no jump on your turn you lose, so the game cannot be drawn.
This site uses an 8×8 square board. Multi-jumps may stop at any point; diagonal jumps are not allowed.
Complete beginner guide
Read these steps in order to complete your first game. This guide combines public rules with this site’s server implementation; where versions differ, this site’s ruling applies.
All 64 squares of the 8×8 board start filled with alternating stones. The only move is a jump capture; whoever cannot jump on their turn loses.
Black removes one of its stones from a black corner or one of the two central black squares. White then removes one of its stones orthogonally adjacent to that hole.
Jump horizontally or vertically over one adjacent enemy stone into the empty square directly beyond, capturing it. No diagonal jumps, no jumping your own stones.
If the same direction again shows an enemy stone followed by an empty square, you may keep jumping. You cannot change direction, and you may stop after any jump.
Every move must capture, and passing is not allowed. If you have no jump on your turn, you lose immediately; there are no draws.
Do not rush to capture more. Count the jumps each side has left, and keep your stones where the opponent cannot reach them.
General rules reference:en.wikipedia.org ↗