Board and setup
An 8×8 board. White moves first; the Khun starts on d1 and the Met on e1, with pawns on the third and sixth ranks.
Traditional / MAKRUK
Thai chess: pawns promote on reaching the sixth rank.
Also known as: Thai Chess
Thailand’s cousin of chess, with its own endgame counting rules.
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ABOUT THE GAME
Makruk is believed to descend from the 6th-century Indian game chaturanga or a close relative, which makes it a cousin of chess. Essentially the same game is played in Cambodia under the name ouk or ouk chatrang.
The Thai piece names have meanings: Khun is “lord”, Met “seed”, Khon “nobleman”, Ma “horse”, Ruea “boat” and Bia “cowrie shell”.
Reference:en.wikipedia.org ↗
Rules
Youzai Board Game Club — The server implementation governs play here; tournament and other site rules may differ.
An 8×8 board. White moves first; the Khun starts on d1 and the Met on e1, with pawns on the third and sixth ranks.
Khun: one step any way. Met: one step diagonally. Khon: one step diagonally or straight forward. Ma: like a knight. Ruea: like a rook. Bia: one step forward, captures diagonally forward, promotes on the sixth rank.
Checkmate the opposing Khun to win; stalemate is a draw.
Once no pawns remain, this site counts automatically: a lone Khun counts from the number of pieces plus one up to a limit set by the stronger side (two Ruea 8 … one Ma 64); otherwise the limit is 64. Bare kings and threefold repetition are also draws.
Complete beginner guide
Read these steps in order to complete your first game. This guide combines public rules with this site’s server implementation; where versions differ, this site’s ruling applies.
Checkmate the opposing Khun. White moves first; the back rank is Ruea, Ma, Khon, Khun, Met, Khon, Ma, Ruea, with pawns on the third rank.
The Khun moves one step in any direction; the Met one step diagonally; the Khon one step diagonally or straight forward.
The Ma moves like a knight and may jump; the Ruea moves any distance orthogonally.
A Bia moves one step forward and captures one step diagonally forward, with no double step. It always promotes on its sixth rank and then moves like a Met.
Checkmate wins and stalemate draws. After the last pawn, counting starts: against a lone Khun the limit depends on the stronger side (two Ruea 8 … one Ma 64), otherwise 64. Reaching the limit without mate is a draw.
Hold the centre with pawns and Khon, open lines for the Ruea early, and in pawnless endings mate before the count runs out.
General rules reference:en.wikipedia.org ↗