Abstract strategy / MORRIS

Nine Men's Morris

Line up three, take a piece.

Also known as: Mill, Mills, Merels

Everything in Nine Men's Morris revolves around mills: claim the crossing points while placing, grind out pieces by opening and closing a mill in the middlegame, and watch for the comeback once flying begins.

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Nine Men's MorrisMORRIS

ABOUT THE GAME

About the game

Nine Men's Morris is recorded across Europe, the Middle East and South Asia. The often-quoted claim that boards at the temple of Kurna in Egypt date to around 1400 BCE is disputed: researchers have pointed out that Coptic crosses among the same set of diagrams can be no earlier than 42 CE, so the carvings cannot be dated with confidence.

Firmer evidence comes from Roman times: Ovid's Ars Amatoria describes a game in which each side has three pieces and the winner is the first to line them up, generally taken to be related. The game peaked in medieval England, where boards are cut into the cloister seats at Canterbury, Gloucester, Norwich, Salisbury and Westminster Abbey.

Nine Men's Morris has been solved by computer: with perfect play from both sides the game is a draw. That takes nothing away from playing it — no human calculates every branch during the placing phase.

Reference:en.wikipedia.org ↗

Rules

Nine Men's Morris — How to play

Youzai Board Game Club — The server implementation governs play here; tournament and other site rules may differ.

01

Board and setup

Three concentric squares joined by four cross lines give 24 playable points. Each side has nine pieces and the board starts empty, with White moving first.

02

Making a move

First comes placing: players take turns putting a piece on any empty point until both have placed all nine. Then pieces move one step to an adjacent empty point. A side reduced to exactly three pieces may "fly" to any empty point instead.

03

Winning and draws

After a move, three of your pieces in a straight line form a mill and you remove one enemy piece. Reduce your opponent to two pieces, or leave them with no legal move, and they lose.

04

Rules on this site

A piece inside a mill cannot be taken unless every enemy piece is in a mill. Fifty plies without a mill is a draw, and so is the same position occurring three times.

Helpful examples

  • Closing two mills with a single move (landing on a point shared by two mill lines) still only removes one enemy piece.
  • Moving a piece out of a mill and back in re-forms the mill and takes another piece — this "open-and-close mill" is the central tactic of the game.
  • You cannot move during the placing phase, but occupying the crossing points that belong to two mill lines pays off as soon as movement starts.

Complete beginner guide

From setup to the end of the game

Read these steps in order to complete your first game. This guide combines public rules with this site’s server implementation; where versions differ, this site’s ruling applies.

01

Board and opening

Three concentric squares joined by four cross lines give 24 playable points. Each side has nine pieces, the board starts empty and White places first.

02

The three phases

Placing comes first: players alternate putting a piece on any empty point until all eighteen are down. Then each turn moves one of your pieces to an adjacent empty point. Once a side is reduced to exactly three pieces it may "fly" — move to any empty point on the board.

03

Mills and captures

If a move leaves three of your pieces in a straight line (one of the sixteen mill lines) you have formed a mill and remove one enemy piece. Two restrictions: closing two mills at once still takes only one piece, and a piece inside a mill cannot be taken unless every enemy piece is in a mill.

04

Opening and closing a mill

A mill does not disappear once formed. Move a piece out of it and back on a later turn and the mill forms again, taking another piece. This "open-and-close mill" is the central tactic of the game.

05

How the game ends

Reduce your opponent to two pieces, or leave them with no legal move, and they lose. Fifty plies by both sides without a mill is a draw, as is the same position occurring three times.

General rules reference:en.wikipedia.org ↗